Clients often ask which software we use. The honest answer is: whichever gets the job done and leaves them with files they can actually use. Here is how we split the work.
Blender for 3D
Blender is where products get modelled, lit and rendered. It's free and open source, which means a client never needs a paid licence to open the source file. We use it for packshots on white, lifestyle scenes and short turntable loops for ads. When a model needs to live on a website, we export it as glTF and bring it into Three.js.
Affinity for vectors, photos and print
In October 2025, Canva relaunched Affinity as a single app that combines what used to be Designer, Photo and Publisher, and made it free. We use it for logo construction, photo retouching and press-ready print files. Because it's free, handing over source files no longer means asking a client to buy software.
Canva for what your team edits next
Canva isn't where we design a brand, but it is where we hand one over. After a project we build a brand kit and a set of templates: posts, stories, carousels and simple flyers. Your team can then make on-brand content without waiting on us.
After Effects, Premiere and DaVinci for motion and video
- After Effects for kinetic type, logo reveals and UI animation, with Lottie exports for websites and apps.
- Premiere Pro for editing longer pieces and ads.
- DaVinci Resolve for colour grading.
- CapCut for fast vertical edits when a reel needs to go out today.
GSAP and Three.js for the web
On websites, motion has to be fast and accessible. We use GSAP for scroll-driven animation, smooth scrolling for that "heavy" premium feel, and Three.js for 3D. Everything respects the reduced-motion setting on your visitor's device.
Quick picker
- Need a product shot without a photoshoot? Blender.
- Need a logo, label or brochure? Affinity.
- Need your team to post weekly? Canva templates.
- Need a reel or ad video? After Effects + Premiere.
- Need it to move on your website? GSAP + Three.js.